图片附件: 纯粹图象化的聚气能量槽.gif (2006-6-9 13:15, 125.55 K)
=====写在前面========================================================
其实这个系统我是计划用在烽火3新版本里的噱头(正头疼到底用这个系统还是用之前那个炒股票的系统),貌似暂时没看到什么地图做得这么“不像”多面板的……完成后整体感觉还不错,不敢独享,发上来和大家交流个~
=====导入项目========================================================
QUOTE:
war3mapImported\BUTTONbase1.tga [左侧边际]
war3mapImported\BUTTONbase2.tga [空槽]
war3mapImported\BUTTONbase3.tga [左侧边际]
war3mapImported\BUTTONset1.tga [红色玩家实槽]
war3mapImported\BUTTONset2.tga [蓝色玩家实槽]
war3mapImported\BUTTONset3.tga [青色玩家实槽]
war3mapImported\BUTTONset4.tga [紫色玩家实槽]
war3mapImported\BUTTONPlayer1.tga [红色玩家标志]
war3mapImported\BUTTONPlayer2.tga [蓝色玩家标志]
war3mapImported\BUTTONPlayer3.tga [青色玩家标志]
war3mapImported\BUTTONPlayer4.tga [紫色玩家标志]
war3mapImported\BUTTONup.tga [最小化按钮](在游戏界面设置里修改)
war3mapImported\BUTTONdown.tga [最大化按钮](在游戏界面设置里修改)
war3mapImported\BUTTONNull.tga [透明化背景](在游戏界面设置里修改)
war3mapImported\BUTTONbase2.tga [空槽]
war3mapImported\BUTTONbase3.tga [左侧边际]
war3mapImported\BUTTONset1.tga [红色玩家实槽]
war3mapImported\BUTTONset2.tga [蓝色玩家实槽]
war3mapImported\BUTTONset3.tga [青色玩家实槽]
war3mapImported\BUTTONset4.tga [紫色玩家实槽]
war3mapImported\BUTTONPlayer1.tga [红色玩家标志]
war3mapImported\BUTTONPlayer2.tga [蓝色玩家标志]
war3mapImported\BUTTONPlayer3.tga [青色玩家标志]
war3mapImported\BUTTONPlayer4.tga [紫色玩家标志]
war3mapImported\BUTTONup.tga [最小化按钮](在游戏界面设置里修改)
war3mapImported\BUTTONdown.tga [最大化按钮](在游戏界面设置里修改)
war3mapImported\BUTTONNull.tga [透明化背景](在游戏界面设置里修改)
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共计14张tga图片,导入后仅14K而已,且可直接按默认设置而不需另外设置路径,移植性强。
=====关键参数========================================================
在触发里改动实数型变量MaxKill_Broad_BaseNum则可调整每杀若干数量的怪才累积一格杀气,演示中初始为1,即每杀一个怪则增加一格杀气,累积十个杀气则暴走,凶手单位有效半径1000范围内所有非英雄敌对单位的生命值降至当前生命值的50%。PS:用MaxKill_Broad_BaseNum=5测试了15分钟,貌似没冲突或错乱。
[ 本帖最后由 earst 于 2006-6-8 17:42 编辑 ]
附件: [系统]纯粹图象化的聚气能量槽系统.rar (2006-6-9 13:15, 25.57 K)该附件被下载次数 99
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